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Kotaku in actio
Kotaku in actio




kotaku in actio
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Just this weekend, one such clip picked up more than 13 million views, thanks in part to cross-feed shares by popular gaming personalities with large followings, like esports commentator Jake Lucky. Video clips about Hypercharge’s gameplay have gone mega-viral a few times over the past few months in the wake of a marketing push, seemingly launched in the spring, to build buzz for a potential Xbox release.

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If you'd like to become an action figure on the Xbox, sign up here: /v3IuIjsf5I- Hypercharge | Xbox Players, Sign Up (Check Bio) 👇 July 3, 2022 We are five adults who are making our childhood dream game where you play as "action figures"

#Kotaku in actio series

(Click through, and you’ll learn it’s a newsletter.) The pinned tweet - a post that stays at the top of a Twitter account’s feed, regardless of the chronological order of posts - refers solely to the “Xbox Series S.” The bio is a call to action for “Xbox players” with no mention of other platforms, as is textbook for pretty much every other game with a social media presence if you want links to Hypercharge’s Steam or Nintendo eShop storefront pages, you’ll have to first click through a Linktree. The current banner photo specifically calls out “Xbox players,” urging prospective players to vaguely “sign up” for…something. Right now, Hypercharge’s Twitter page laser-focuses on Xbox to the exclusion of the other platforms it’s playable on. On Twitter specifically, Hypercharge has picked up the sort of buzz typically reserved for big-budget games, thanks to what appears to be a shrewdly engineered digital marketing strategy. But you wouldn’t immediately glean that from the game’s official feeds, which could easily be read by a casual observer to indicate the game isn’t out yet.

#Kotaku in actio full

Though it was first released in early access five years ago, Hypercharge saw a full release for Switch and PC in 2020. Guns feel good, enemies react when you shoot them, and movement is fast and snappy. It’s not a terribly new or fresh spin on this type of gameplay, but what is here is solid. You fight them back, and then get another few minutes to search for more loot and build more defences. After a few minutes, a wave of enemies attacks. The basic gameplay loop has you break out of your toy packaging and then you search around a map for tokens, which you use to buy defences and upgrades to help protect your energy stations. Here’s a brief summary via Kotaku’s Zack Zwiezen, who wrote positively about the game two years ago: It’s also multiplayer, sporting both online and, in a sadly rare but much appreciated boon, local co-op.īy most accounts, Hypercharge is pretty damn good, sporting a “very positive” (91%) rating on Steam. Developed and self-published by Digital Cybercherries, Hypercharge does a lot with a little, marrying both first- and third-person shooting with base-building elements in childhood-inspired environments. You may have heard of Hypercharge: Unboxed, a wave-based shooter that casts you as an action figure pitted against a ton of other action figures - big Toy Story vibes here. It’s been playable on multiple platforms for years. But here’s the weird part: This game’s already out. Over the past week, the gaming world has been obsessed with an indie shooter coming to Xbox, treating it with the fervor (and wildfire social media metrics) of a forthcoming AAA tentpole.






Kotaku in actio